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  • Senior Level Designer

    Production

    WB Games Montréal, is seeking a Senior Level designer for a console video game project to be responsible for level creation, AI Encounters and Setups, and scripting. Work with the Lead Level Designer and programmers to design, implement and maintain game worlds, systems and NPCs. Responsible for level-specific implementation of complex scenarios, including logic and scripting. Collaborate with programmers/artists to ensure effective integration of game design, art, animation, and technology. Troubleshoot design elements; implement bug fixes and iterations based on need. Work with the testing department throughout the project to ensure the game plays and performs as intended.

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  • Generalist Programmer

    Production

    WB Games Montréal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks an INTERMEDIATE GENERALIST PROGRAMMER to work on a new AAA console title. The generalist programmer, working under the lead programmer, will be responsible to design, develop and support tools and games production pipelines, work on software systems or/and game features.

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  • Lead Systems Programmer

    Production

    WB Games Montréal, a division on Warner Bros. Interactive Entertainment (WBIE), seeks a Lead Systems Programmer to work with its game development team responsible for a AAA title.

    As a lead systems programmer, this individual will schedule, develop, maintain, and optimize cross-platform run-time systems, examples of which include: streaming, graphics, animation, physics, and various other low-level systems.

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  • Rendering Technical Director

    Rendering

    WB Games Montréal Inc. is looking for a Rendering Technical Director, an industry veteran to lead a team of passionate rendering programmers, developing the core rendering technology for a new AAA game on current gen consoles.

    As a Rendering Technical Director, you will be in charge the design and architecture of a cutting edge graphics pipeline for our game. You will also contribute and interact with a wide variety of engine technology, including memory management, optimization, multithreading and more.

    The ideal candidate has an excellent knowledge of console hardware, and state of the art rendering pipelines. He is also passionate, forward-looking, communicative and committed.

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  • Senior Level Artist

    Production

    WB Games Montreal, a division of WBIE seeks a Senior Level Artist to work closely with the seniors and lead art to maintain and create high quality art work. This is an individual contributor position that creates and refines art works for assigned aspects of products, and may also include assisting the lead in helping define process and pipelines along with aesthetic goals.

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  • Camera Designer

    Production

    WB Games Montréal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks a Camera Designer to work on all content-related technical decisions for on our current gen console game. The Camera Designer, working under the Cinematic Director and/or the Game Director, will be responsible to design, implement and fine-tune the game design cameras and related gameplay in levels and cinematics to ensure a smooth and seamless player experience through a rich and epic narrative experience. A successful Camera Designer will be able to collaborate with artists and other designers to create tools and camera solutions to create a dynamic and living world.

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  • Technical Artist

    Production

    WB Games Montréal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks a Technical Artist to work on all content-related technical decisions for on our current gen console game. This can include visual R&D, performance monitoring, standard setting, as well as process and pipeline issues. The Technical Artist also acts a liaison between Engineering and the content creators. This person will evaluate new technologies, supervise and monitor the development of pipelines and workflow and work with all disciplines to ensure that the Art team has the tools required to maintain optimum delivery of outstanding assets within technical limitations, solving technical problems when required.

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  • Build Master (Contract)

    Production

    WB Games Montreal is currently looking for a BUILD MASTER (RELEASE ENGINEER) to join our talented software development team in this exciting time of growth!
    Reporting to the Director of Technology, you will be responsible for maintaining and evolving a reliable build process and diverse productivity systems. The Build Master will work closely with developers, project managers and testers throughout the game development cycle.

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  • Senior Systems Administrator (Microsoft)

    Production

    Reporting directly to the Manager of IT, Network and Infrastructure, the role of the Senior Microsoft Systems Administrator will be 3rd level support and technical assessment of newly proposed IT projects for the Montreal Studio.
    He/she will be expected to be a highly self-motivated individual with an in-depth understanding of a wide variety of Microsoft products including but not limited to: Active Directory, SQL, System Center Suite, PowerShell, Automations, Exchange, SharePoint, Office 365, etc.
    An in-depth knowledge of any of the following will be considered an asset: IP routing and switching (Cisco/HP/H3C based products), LANWAN architecture, VMWare, NetApp storage and security (Intrusion Prevention, AD, etc.). Participating as part of a team in the day to day support of the Montreal Studio, this individual will be expected to work within a fast paced and dynamic team of highly technical IT people, supporting a mixture of highly technically skilled individuals and a dynamic team of Development studio users.

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  • Quality Assurance Supervisor Functionality Team

    QA

    The QA Supervisor is responsible for leading activities of a QA service supporting the QA Department, as well as maintaining operational and collaborative efforts with all other quality assurance entities (FQA, LQA, Live, Mobile, etc…), Production, and Developers. She/he must maintain and update testing processes, ensure optimal workflows, and enforce and uphold all of the above-mentioned tasks.

    She/he is in charge of a team that provides service to one (or multiple) project(s) and all its components (platforms, ports, and companion titles) and iterations. The QA Supervisor works closely with its team to ensure high quality service. The QA Supervisor works alongside QA Management as part of the product group, to provide operational support and guidance based on the needs of the product, customer, or department. She/he will assist in developing, maintaining and monitoring all planning, scheduling and tracking needs for products, as well as performing regular product risk assessments. She/he will also act as an operational liaison and a proactive problem solver between QA, Production, and Developers to ensure customer needs and concerns are fully addressed and that QA is maximizing efforts by implementing best practices and methodologies relevant to their service areas of expertise.

    The QA Supervisor is responsible for mentoring and supervising the QA Leads, and other team members assigned to her/his service. In this role, she/he will support the efforts of our own studio as well as projects developed by other Warner Brothers Interactive Entertainment (WBIE) studios. This includes post-launch analysis and evaluation for each product, and feedback and recommendations for improvement.

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  • Senior Rendering Programmer

    Rendering

    WB Games Montreal is looking for a Senior Rendering Programmer to work on core rendering technology for its newest games. As a programmer in the rendering team, you will help us further extend and innovate key visual technology for our games. You will also potentially contribute and interact with a wide variety of engine technology, including memory management, optimization, tools, multithreading and more. We are looking for talented, self-motivated individuals with the capability and drive to build innovative graphics technology for current-generation platforms. We also want passionate, creative, communicative and committed people with a strong desire to explore and master new areas of real-time rendering. We also encourage our employees to be involved and driven, and in return we provide great individual freedom and autonomy, and true influence.

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  • Lead Artist Outsourcing

    Production

    WB Games Montreal, a division of WBIE, seeks a Lead Artist to lead an internal and external team of artists who build high-quality props and environment assets. The Lead Artist is responsible for managing a small internal art team, leading by example, and ensuring assets of the highest quality are produced. Along with senior members of team, the Lead will also be responsible for reviewing and providing feedback on assets built by outsourcing partners.
    This person will work closely with the Art Director and Producer to ensure the work is in line with the creative vision and meets deadlines. This person must be well versed in game engines, current 3D software packages, and comfortable with technical art discussions. The Lead will also be responsible for helping to establish pipelines, hiring, and helping junior artists ramp up their skills.

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  • Supervisor Functionality Team

    QA

    The QA Supervisor is responsible for leading activities of a QA service supporting the QA Department, as well as maintaining operational and collaborative efforts with all other quality assurance entities (FQA, LQA, Live, Mobile, etc…), Production, and Developers. She/he must maintain and update testing processes, ensure optimal workflows, and enforce and uphold all of the above-mentioned tasks.

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  • System Programmer

    Production

    WB Games Montreal, a division on WB Games Inc., seeks a Systems Programmer to work with its game development team responsible for an AAA title. As a systems programmer, this individual will develop, maintain, and optimize cross-platform run-time systems, examples of which include: streaming, graphics, animation, physics, and various other low-level systems.

    Learn more & Apply