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Gameplay Programmer, Accessibility

Gameplay Programmer, Accessibility

JOB ID: R000072135
Full Time

About the Company

Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines WarnerMedia's premium entertainment, sports and news assets with Discovery's leading non-fiction and international entertainment and sports businesses.


About Monolith Productions


For the past 25 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-earth: Shadow of War, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That’s where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.

Job Description


Join the Wonder Woman team and help bring an iconic DC Superhero to life!
Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor, seeks a Gameplay Programmer.


Your New Role…

We are seeking to expand our Gameplay team with a generalist focused on building systems to support our game’s ambitious accessibility goals!  As accessibility is a multifaceted space, there’s considerable opportunity to overlap and influence multiple of our gameplay systems.

Come be a part of Monolith Productions and help us deliver a superhero experience as epic as Wonder Woman herself!

This role is open only to people residing and having the legal right to work in Canada.
This position can be remote from home, on-site or hybrid from the WB Games Montreal studio.


Your Role Accountabilities...
  • Write C++ code in a data-driven, proprietary game engine.
  • Collaborate closely with design, art, UX to build core gameplay experiences.
  • Work with team leadership to breakdown feature work into actionable, schedulable steps.
  • Write concise documentation for code and complex systems.


Qualifications & Experience
  • Professional experience in C++
  • Experience working and debugging in a well-known Integrated development environment (IDE), such as Visual Studio or Rider.
  • Excellent communication, interpersonal, and organizational skills.
  • Understanding of common game development concepts and systems.
  • Prior experience working in a 3D game engine (Unreal, Unity, etc.)

Bonus Points (Nice but not required!)

  • Familiarity with input systems, and general game UI and UX.
  • Knowledge of common accessibility enhancements and implementations.
  • Experience working in proprietary engine(s).
  • Experience developing against console platforms (Xbox, PS, etc.).
  • Experience working in agile processes, such as Scrum.
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