Advanced Level Artist
About the Company
Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines WarnerMedia's premium entertainment, sports and news assets with Discovery's leading non-fiction and international entertainment and sports businesses.
About WB Games Montréal
WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE). Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.
Job Description
WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks an Advanced Level Artist.
Your New Role…
In this role you will work closely with the Lead Level Artist and other members of the team to create high quality environment art and/or props. You will be responsible to create and refine art assets for assigned aspects of the game and will also assist the lead in defining process and pipelines along with aesthetic goals. Using your experience, you will help set the quality bar and participate actively in mentoring the team to achieve best possible outcomes with the technical budgets.
To ensure your team’s success, you will regularly share your work and discuss constructively about potential improvements, share best practices, receive feedback to apply and ensure that your work respects the established artistic vision of the game. You will communicate frequently with the level designers of the game sections for which you are responsible for.
Your Role Accountabilities...
- Create any required hard surface or organic environment models and texturing at a high level of quality while uphold the art direction defined.
- Assist / collaborate with their lead environment artist in the creation of the levels.
- Be able to identify level design / art design problems that may affect level production and provide constructive solutions.
- Regularly present your work to leadership and quickly adapt to the feedback provided.
- Actively participate in team meetings, brainstorms, and pipeline improvement projects.
- Act as a mentor to members of the team.
- Work with the team to define best practices and workflows and production pipelines.
- Optimize and debug level.
Qualifications & Experience…
- 8+ years of experience as a game artist and have shipped at least 2 AAA title.
- Person who thrives in a collaborative environment, enjoys good communication and sharing knowledge.
- Creative, focused, self-motivated, resourceful problem-solver. Excellent communication,
- Must be proficient in 3D Studio Max or Maya.
- Experience with a professional game engine is essential; experience with Unreal Engine is a desired asset.
- Proficiency with Zbrush is a plus.
- Ability to create shaders is a plus.
