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Gameplay Programmer, Presentation

Gameplay Programmer, Presentation

Programming
JOB ID: R000072138
Full Time

About the Company

Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines WarnerMedia's premium entertainment, sports and news assets with Discovery's leading non-fiction and international entertainment and sports businesses.

 

 

About Monolith Productions

 

For the past 25 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-earth: Shadow of War, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That’s where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.

Job Description

 

Join the Wonder Woman team and help bring an iconic DC Superhero to life!
Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor, seeks a Gameplay Programmer.

 

Your New Role…

We are seeking to expand our Gameplay team with a programmer focused on helping build some of our game’s presentation systems, particularly in our in-game cinematics pipeline.  As part of this role, you would help our designers and artists build the moment-to-moment scenes necessary to tell our story.

 

This role is open only to people residing and having the legal right to work in Canada.
This position can be remote from home, on-site or hybrid from the WB Games Montreal studio.

 

 

 

Your Role Accountabilities...
  • Write C++ code in a data-driven, proprietary game engine.
  • Collaborate closely with design, art, UX to build core gameplay experiences.
  • Work with team leadership to breakdown feature work into actionable, schedulable steps.
  • Write concise documentation for code and complex systems.

 

Qualifications & Experience
  • Professional experience in C++.
  • Experience working and debugging in a well-known Integrated development environment (IDE), such as Visual Studio or Rider.
  • Excellent communication, interpersonal, and organizational skills.
  • Understanding of common game development concepts and systems.
  • Prior experience working in a 3D game engine (Unreal, Unity, etc.)

Bonus Points (Nice but not required!)

  • Familiarity with camera and/or animation systems
  • Understanding of mathematics concepts commonly used in gaming, including linear algebra and trigonometry.
  • Experience working in proprietary engine(s).
  • Experience developing against console platforms (Xbox, PS, etc.).
  • Experience working in agile processes, such as Scrum.
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